Do I really need scenarios? / 真的有必要在Scenarios上花时间么?

Scenarios在2013年11月7日当日服务器维护结束后实装,在当月内游戏在线人数直线下降,这个情况一直在持续,直到12月底开启了圣诞节与冬季活动,在线人数有所上升。到1月份活动结束,人数又开始下降,而且在线人数问题一直在恶化。

Scenarios deploy in 11/7/2013 end of server update. In November, the game ACU(Average Concurrent Users) keep go down, and go on. Until End December, event start, ACU have some go up, but didn’t too long. January 2014, ACU go down every day.

 

Issue#8的发布让玩家大失所望,无聊的重复内容、用掉落概率卡玩家、只有两个过场动画潦草交代过渡剧情等等机制与内容让游戏进入了低谷。与其说是低谷,倒不如说是新的DLC实际内容与玩家期望相差太远。

Issue#8 let player disappoint, boring & Repeat content, low drop rate, only 2 cut-scenes to tell story etc. so lot people left game, Issue#8 content not worth for Expectation.

 

Scenarios的核心问题就是Augment的掉落率和完成奖励,但在这一点上,Funcom做的非常差劲。游戏里每一个Augment都有5个等级,每一个等级都需要相应数量的1级来合成。那么,一个五级的augment要消耗多少Aureus呢?

Scenarios’s problem is Augment drop rate and complete rewards. But, scenarios rewards very sucks. In game, every augment has 5 level, and every level need same level 1 augment to assembly. So, one 5 level need how many Aureus?

 

This is kit price | 这是工具包售价

 

 

等级1的Augment很容易获得,只需要12个Aureus,但别忘了,Augment升级你是无法越级升级的,必须从等级1开始到等级2,再到等级3以此类推。

So, level 1 it’s easy to get and use. Just 12 Aureus. But don’t forget, Augment you can’t skip level to upgrade, that mean you must get level 1 first, then level 2, level3 and go on.

 

所以,一个等级5的Augment需要的Aureus数量是:

So, one level 5 Augment need Aureus amount is:

Level 1 = 12

Level 2 = 12+12+36(level 2 kit) = 60

Level 3 = 12+12+12+70(level 3 kit) = 106

Level 4 = 12+12+12+12+100(level 4 kit) = 148

Level 5 = 12+12+12+12+12+150(level 5 kit) = 210

 

最终一个等级5的Augment花费为:

So, one level 5 final cost is:

12+60+106+148+210 = 536 Aureus

 

这是Aureus的消耗数量,那么Augment的掉落情况如何呢?我相信经常刷Scenarios的玩家都心里清楚。如果你还在刷Solo模式,那么我建议你放弃,Solo模式的Scenarios完全是铁公鸡,连绿的不舍得多掉,Duo也没好到哪里去,想要实实在在的Augment,请刷Group模式。

This is Aureus cost, so how about Augment? I think you very clear that if you run many many times. If you still only run solo mode, please stop. Solo mode even less drop green. Duo mode also, if you really want Augment, I advice you, go Group mode.

 

但,对Group模式也请不要抱太大希望,精英难度掉落或许好一些,但我只记录了普通难度。数据的长度大概为一个月,虽然还有点少,但大概分析一下还是可以的。不过,我刷Castle时如果中间的幸存者集结点人数少于4人时,会离开重置。

But, don’t think Group has lot good thing, maybe Elite drop rate more than Normal, but I only has Normal mode data, and almost 1 month run, still less some, but analyze I think enough. And, when I run Castle, if survivors less then 4 in center room, I usually out of scenarios then reset.

 

 

Castle Normal Group Stats| 城堡队伍普通难度统计

 

如你所见,一个月来Castle只掉了4次紫色,总共5个;15次掉落蓝色,总共21个;绿色每次都掉,一共140个。

As you can see, this 1 month castle run, only 4 time purple, total 5 Augment. 15 times blue, total 21 Augment, green has every time, total 140 Augment.

 

 

 

 

 

是的,以上为我总共的所得数据,有趣的是,在完成Castle后,可以获得蓝色的次数要大于绿色,但是,掉落数量则远远小于绿色。

Yes, this are my all data, fun fact, when you complete castle, you can get Blue chance more then Green. But, you received Green more and more then Blue.

 

BOSS掉落情况如何呢?结果如下,但第一个BOSS在半个月前几乎是不掉蓝色的,最近半个月才开始掉落蓝色,第二个BOSS的水平则一直都是徘徊在Aure和绿色之间,最终BOSS因为有了强制掉落的设定,所以不再掉落Aure,但掉落绿色的几率仍然非常可观。读表需要注意的是,如果同时掉落多个颜色的Augment,记录最好的。

How about BOSS drop rate? This it is. You need notice half month ago, first boss mostly won’t drop Blue. Second boss so so, Green and Aure. Final boss because has drop require, so won’t drop aure anymore, but still has lot Green. Data only stats best drop if have different color.

 

 

 

在BOSS死亡之后触发的随机事件目前还没感觉到有什么联系,所有事件的发生基本都趋向随机化,以第一个BOSS死亡之后的为例.

After boss dead, random event very average. This is first boss dead event.

 

 

Mansion的情况如何呢?紫色比Castle略多而已。当然,仍然用数据说话,同Castle一样,如果后院幸存者数量大于等于8时,我通常会离开重置。因为背叛者的出现,所以幸存者的数量有所保留。

So, how about Mansion? Just Purple more then Castle little bit. Of course, still base in data. Same as castle, if in yard of mansion, if survivors more then 8, I usually out of scenarios reset it.

 

Mansion Normal Group Stats| 豪宅队伍普通难度统计

 

和Castle一样,绿色为主,蓝色为辅,紫色是惊喜。具体如图:

As castle, most are Green, rare are Blue, Purple very less.

 

 

BOSS的掉落依旧和Castle差不多,但总体的掉绿几率要大于Castle。

Boss drop rate like castle, but Green chance more than Castle.

 

 

 

我从来不单刷Hotel Normal Group,所以也就没有Hotel的数据,不过Hotel的数据应该不会差太远吧?谁知道呢,反正没多少人在乎Scenarios。玩家20分钟的时间仅仅收货一大堆绿,我想谁都觉得这是在浪费时间。更不要说solo模式那更低的可怜的掉绿数量。

I never solo Hotel Normal Group, so didn’t has hotel data. But I think hotel won’t has different too much. Scenarios already lose lot player anyway, player cost 20 minute only lot Green, waste time? Yes, lot player think so. Solo mode? Please, only 1~2 Green for 20 minute?

 

 

我单刷Scenarios的Build在Castle的视频里有,有兴趣可以观看。这套Build不是最好的,但刷起来不会很难,4000+的HP虽然有点少,如果运用得当的话会让你感觉很爽的,运气不佳可能会死1~2次,这是我一场内的死亡最高记录。

My solo Scenarios build in Castle video, you can check that if you have interest. This build not the best, but won’t let you painful. 4000+ HP some low, but you can try.  ❗  if unlucky, maybe will dead 1~2 times, but won’t more.

 

 (Castle Normal Group Solo)

 

 

 

 

 (Mansion Normal Group Solo)

 

墙内:

因为优酷太低端,不支持https引用视频,被迫只能加连接。如果遇到60秒广告请尽情艹优酷。

Castle: http://v.youku.com/v_show/id_XNzA5NDMwMzA0.html

Mansion: http://v.youku.com/v_show/id_XNzA5ODc1MzY0.html

The Secret World: Ankh Nightmare Boss Guide

The better version already publish on TSWDB, please visit to TSWDB Ankh Nightmare guide!

 

 

First all:

This dungeon special, Block useless here, Defence is better choice. But block tank still can run Ankh, just you will get full per damage(like 2000+).

I run this tank build, and no wipe run many times, you can use this build, just few change for some boss.

Fist/Blood Heal not welcome in this dungeon, Healer must be leech.

 

Active:

  1. Martial Discipline
  2. Clearing the path
  3. Escalation
  4. Chaotic Pull
  5. Spiral of Death (for 2nd and last )
  6. Trial by Swords (backup impair for 2nd and last)
  7. Art of War

Backup active:

  1. Helter Skelter (for 5th)
  2. Reality Fracture (for 4th&5th )
  3. Stoicism(for last)

 

Passive:

  1. Agitator
  2. Shoot ‘Em up
  3. Hardcase
  4. Intensity
  5. Iron Maiden
  6. 12 Gouge
  7. Fluid Defence

Gear: Signet of Discipline are very use for in ankh. And except signet buff, I run Defence 500+, HP about 9K+ or 10K.

 

First BOSS: Squalid Hekaturgist

HP: 317,245
This boss are move check

 

on side orb move 4 times then go center, everyone need careful it. If you too close orb, will be lock ability and have about 500 damage per sec. if tank got orb, attack orb, if too long time, tank will got one shot.

Boss only move his back. Heka Strike are normal range attack. Heka Blast are PbAoe attack, only give tank, tank need careful no other one in Heka Blast range, otherwise got one shot for dps and leech.

 

Second BOSS: Doctor Klein

HP: 951,734
This boss are Heal check, DPS check, Move check.

Adds: Dimensional Reaper
HP: 66,093

When jump out pillar, will trigger Boss show up. Everone should select Tank, and select adds. Tank should first go in.

 

Doctor Klein ability list:
Open the Void: Avoid other side, orb per sec out one, have 3 orb total.
Swell of Mutation: small wave, avoid other side.
Profane in the Membrane: normal attack, per hit about 2000 damage.
Spray and pray: use pistol range attack, per hit about 2000 damge, 2 hit total.
Dreaming Shroud: per 0.5 sec have about 2000 damage, last 10 sec. lock all ability and can’t move.
Wave of Mutation: big wave, everyone need go back and stand pillar. One shot for everyone.

 

Phase1:

Tank: attack 1~2 times Doctor Klein, then use Chaostic Pull drag adds come down, you can easy hate adds. Otherwise adds will use Heka Strike attack DPS. When adds dead, will give you PbAOE, you can avoid it.

Profane in the Membrane and Spray and pray only give you, and no need impair or hinder. Just keep attention avoid Open the Void and Swell of Mutation.

Keep hate Doctor Klein, until he release Dreaming Shroud, wait. After Dreaming Shroud, BOSS immediately ready Wave of Mutation, you need back to about 8 meter. You have 9 sec to position.

When Wave of Mutation release, you should keep click Spiral of Death, until succeed to teleport boss. You can’t back to pillar, if you fail or back to pillar, only wipe.

 

DPS: until tank attack BOSS, you can start attack adds, attack BOSS before adds dead are useless, BOSS have shield and you will very low damage to boss.

When adds dead, BOSS shield gone too. Full dps BOSS, remember avoid Open the Void and Swell of Mutation. boss release Dreaming Shroud, you can buff this time, and I don’t suggest buff to early, if dps some low tank will die in this ability. Don’t forget keep select Tank.

After Dreaming Shroud, when boss release Wave of Mutation, you need back to pillar, also you can use Last Resort, but if you use this, will lose Do or Die.

 

Leech: until tank attack BOSS, you can start attack adds, attack BOSS before adds dead are useless, BOSS have shield and you will very low damage to boss.

When adds dead you can attack BOSS, keep tank alive and avoid Open the Void and Swell of Mutation. If you see purple flash in boss and tank, that mean Boss will release Dreaming Shroud in next sec, you should popup Reap and Sew immediately, can’t too late or too soon.

After Dreaming Shroud, when boss release Wave of Mutation, you need back to pillar.

 

Phase2:

Tank: after teleport boss, you attack 1~2 time, then impair boss immediately. Boss’s purple thing will gone too. And adds will appear again. You need  use Chaostic Pull drag adds come down, you can easy hate adds. Then like phase1, but you need attention avoid Open the Void and Swell of Mutation. In this phase, sometime BOSS release both in each side, you need impair one of them. Otherwise dps and leech very easy dead. That why I have 2 impair. But if good lucky and high DPS, will not appear that situation.

If you fail impair in after teleport, boss will not stop release Open the Void and Swell of Mutation. If happen, only wipe.

 

DPS: like phase1.

Leech: like phase1. But if dps low, boss will release Dreaming Shroud 2nd time. You need popup Reap and Sew.

 

When Doctor Klein HP under 240K, he will teleport away, then drop loot and go next boss. Remember sometimes have bug here, if he teleport away when Dreaming Shroud time, sometime appear Swell of Mutation. And have damage too. But sometime not happen this.

 

 

Third BOSS: Orochi Dead Ops X3

HP: 158,623 each.
This one are more harder Heal check.

 

They ability:
Closedown: Hinder, very slow move.
Frag: BIG AOE, and small one in last one give DPS.
Full Clip: range attack, very high damage.

 

Tank: you can change Spiral of Death to Helter Skelter. When you go in, you should attack 1~2 times to hate them, then use Art of War(if impair they closedown are better). Then you can glance or low damage they attack few times.

When one orochi dead ops down, you can use Martial Discipline to glance or low damage attack few sec.

When only last one, they will immune impair, so no need impair closedown. And BOSS will got attack buff, and have new ability Full Clip, very high damage, 5000~6000+.

 

DPS: keep select Tank. And before begin, should got kill order, full dps one at time. Sometime need 2nd Reap and Sew, 1 dps should got that, when tank HP in 40%~50%, you should popup.

In last one random frag some dps, just avoid it, dps aways got small frag.

 

Leech: Keep tank alive. When tank HP in 40%~50%, you should popup Reap and Sew, DO NOT PLAY FIRE. Each orochi daed ops have 2000+ damage per hit. Backup drone and Greater Good very good use in ankh.

 

 

Fourth BOSS: Dimensional Arachnid

HP: 380,694
This one are DPS check.

 

BOSS ability:
Black Bile: random PbAOE, spit filth in ground while time. Just avoid out and don’t enter.

This one very easy, just pew pew pew.

 

Tank: you should hate 3 adds, no need hate them all, because very easy lose hate, when you lose hate, adds will attack leech.

You need order attack 3 adds. Boss should follow you.

 

DPS: just focus Boss, and keep select tank.

 

Leech: keep tank alive, and focus Boss, if tank HP 40%~50%, you should popup Reap and Sew.

 

 

Fifth BOSS: The Colossus, Melothat

HP: 333,107
This one are DPS check.

 

Adds: Disembalmed Atenist
Wretched Receptacle(Very high damage)
Orochi dead ops

 

This easy too, but you need be careful Wretched Receptacle, they have very high damage, if won’t kill them quickly, tank very easy die.

 

First Gate: tank going first, and hate 2 Disembalmed Atenist, dps and leech just attack them. When they dead, then should attack gate, if too early, Wretched Receptacle will come out.

When gate broke, tank should ready Helter Skelter, when they come out than use Helter Skelter to group impair them few sec, and dps should use some AOE kill them quickly.

Than, tank should go back to BOSS, attack some, before BOSS angry go Orochi dead ops.if boss angry, everyone should go Orochi dead ops, do not attack boss when stop gate. if someone keep attack boss, He will be very early wake.

When Orochi dead ops real dead, I suggest go boss side first, also can broke the second gate, but if boss wake, 2 Wretched Receptacle will come out. Tank can use Reality Fracture to hate them. Than back to the second gate.

 

Second gate:Wretched Receptacle same in first gate, when adds all dead, tank should back to BOSS attack some, before angry back to second gate. DPS and leech should focus BOSS when angry.

If boss angry, everyone should run to second gate, if not quickly, boss will give Overkill and nearby people. That is oneshot for DPS and leech, maybe tank can left few HP.

Boss will stop in gate few sec, and will wake again, tank should use Reality Fracture to gate, 4 Wretched Receptacle will come out, than you can go front, fast hate orochi dead ops x2, you can use Art of War.

DPS and Leech should focus BOSS, and buff when boss stop on gate. this phase is DPS check, if not kill BOSS quickly, tank very easy dead.

 

 

Final BOSS: The Colossus, Melothat & Doctor Klein

The Colossus, Melothat HP: 1,174,199
Doctor Klein HP: about 373,800

 

This fight are DPS check, Heal check, Hate check.

Adds: Wretched Receptacle(Very high damage), Dimensional Reaper

 

This are final combat, also 5 min+ fight, when combat begin, go up road will be have filth, so The Colossus, Melothat is DPS check. If low DPS and no space to back, that mean group DPS very low.

 

Phase1:

Tank: go in first. When BOSS show up, use Chaotic Pull to attack first time, BOSS position some far, normal attack don’t have enough range.

You need close BOSS as you can, have decision problem in this boss, if you little far, will not build weapon resource, and maybe lose hate.

When boss cast Sinkhole, you need out range, this ability have more real range in graphic. Filth have hinder and damage.

When BOSS knock down, you should go up as fast as you can, Klein give big guy attack buff, you need break it, just attack 2 times klein and impair immediately, then you can jump down keep hate big guy.

When big guy wake, maybe you lose hate, you need use Chaotic Pull to attack, impair not work but you can far side hate boss. Or use Stoicism, but you need think about every ability use for and tradeoff.

Remember you need keep big guy not move(if DPS enough), if moved, when you jump down will have less time to hate.

Big guy knock down second time as first time, little different, Klein will stand more far and big guy wake more faster.

After this, when The Colossus, Melothat cast Sinkhole, will spawn Wretched Receptacle in Sinkhole.

 

DPS: keep select tank, until The Colossus, Melothat begin attack tank, you can start attack BOSS, if early attack BOSS, tank will lose hate and wipe.

Blood have more hate in this boss, so don’t use blood, tank very easy lose hate when jump down if you use blood.

BOSS’ Cleave have very long range, you need stand far as you can and pew pew pew. If tank lose hate when jump down, you should stop DPS immediately, until boss begin attack tank.

 

Leech: keep tank alive. When tank go up, you need stop attack boss, leech have high hate too. when tank jump down, you can start attack boss, and this time Klein will attack tank too, so tank have more damage, you need careful, if tank HP 40%, you need Reap and Sew. DO NOT PLAY FIRE.

If Wretched Receptacle show up, you need attack it, only you have very long range.

Also, you can slot Giddy up(whip), when tank go up you can use this let him move faster.

 

 

Phase2:

When The Colossus, Melothat knock down third time, Klein show up on side.

 

Tank: you should back, like in 2nd boss time. But, after impair, make sure Klein purple thing gone, you need move left, hate big guy and Klein. Klein won’t attack after impair. So just big guy you need take care.

After big guy dead, you can wait Klein teleport this side, or also can far side impair him. Klein teleport 1~2 times, then will teleport away, go top release Ungodly Exhortation, this is overkill.

 

DPS: when Klein show up, you should focus Klein, before Wave of Mutation go other side, after explosion you can go on focus Klein, big guy not important when Klein in this side. When DPS enough or time up, Klein will teleport other side, this time you need back and kill big guy.

When Klein teleport this side again, you can keep focus him.

 

Leech: keep tank alive, and other thing like DPS.

 

Phase3:

When Klein teleport on top, and begin release Ungodly Exhortation, everyone need go up, be careful, only Klein begin release Ungodly Exhortation, on stairs filth will gone, if you jump early, filth will kill you..

 

Tank: when you attack Klein, will stop him release Ungodly Exhortation, then few sec, Dimensional Reaper will show up. You need hate them, you need use Chaostic Pull drag one of them will easy hate, you can’t hate both same time if you not drag. When Dimensional Reaper dead, will cast AOE like 2nd boss, so you can’t stay with DPS. Other thing just keep hate adds and boss, this time are DPS check.

 

DPS: when adds show up, you need kill adds first, usually left adds first, then right, Klein last. You need careful stand, do not close tank, when adds give tank AOE, you need avoid it if you stand on. When adds all dead, will become DPS check, Klein have attack buff every sec, and if DPS very low, maybe will release Dreaming Shroud, this only happen low dps.

 

Leech: keep tank alive, adds order like DPS, careful Klein have attack buff when adds dead, if tank HP 40% you need Reap and Sew. other thing like DPS.

The Secret World(神秘世界)进阶向(第二期)

进了游戏,做了好多任务,剧情也发展了,差不多到了Blue Mountain,为什么自己打怪好慢啊?为什么这么菜?为什么老死?

不用急,肯定是你的Build和装备等级还有Stats(数据统计)有不对的地方,虽然自己Solo任务是最简单的,但某些任务仍然有一些要求,比如到后期的Transylvania故事主线任务Mortal Sins的25/29步骤就是一个Build和角色状态挑战,回望来看,想想当初自己那无法直视的Build,内牛满面……

 

一、角色状态

 

游戏里,无论怪物还是玩家自己,都有4个状态,分别为Hindered(阻碍)、Impaired(损害)、Weakened(虚弱)、Afflicted(痛苦)。

四个状态就在你的人物HP下方四个图标。

Hindered:角色移动速度减慢、禁止移动等状态大多归到此类。

Impaired:禁止使用Ability(能力),如果同时眩晕会附带禁止移动效果。

Weakened:减少攻击输出、降低防御等等归为此类。

Afflicted:持续伤害和流血等,归为此类。

 

无论是玩家还是怪物,所有的能力都逃不过上面四个附加状态,其中前两个需要警惕,后两个可以使用某些能力清除。

 

二、Stats(数据统计)

 

如果你到了刷恶梦副本的阶段,会经常有人问你Stats,到底这玩意有多重要?该如何均衡?如果不够会如何?别急,不仅是副本,平时Solo也是需要这个来平衡自己属性的。

 

以下图Offensive Stats举例来讲。

 

 

Combat Power和Weapon Power在实际应用中作用不是很明显,所以不提。重点介绍在作用比较大的几个属性。

 

Attack Rating:这个点数就是你的DPS,越高越好。

Critical Rating与Critical Chance在副本的实际应用中,由于BUFF的出现,此项作用也不是很大,由于个人属性的点数实在有限,不建议DPS去增加这个属性,如果你是Fist/Blood奶妈的话务必要增加这个属性600~700。

Crit Power Rating与Crit Power从字面意思就知道,建议DPS在满足Hit和pen的情况下,来增加一些这个属性,会提升你不少DPS,奶妈则需要堆一些这个,800~900都是平常事。

Hit Rating:命中率,比较关键的属性,无论是Solo还是副本,这个属性不建议太低,否则怪物会有较多的Glance,而游戏的计算公式也奇葩,命中也不是一味的越高越好,虽然高一些的命中会降低Glance,但游戏中的属性数值比较紧张,此项建议到700+就好。

Penetrating Rating:影响你DPS的又一因素,建议此项在800左右,奶妈就不要蛋疼去点这个了,你的治疗是没有Pen这一说的。

 

Tank除了满足最低600+ hit之外(建议到700),建议还增加一些少量的pen,200~300足够,然后就是堆Block了,成功Block会减少一半左右的BOSS攻击,配合你的Build,熟悉BOSS攻击之后,在恶梦混不是很困难。

 

注:以上均为.4.4装备数据的最终stats,蓝装QL10肯定不会达到以上数值,但根据自己的情况来调整数值,因为只是过渡装备,所以只要数值不是太差,基本没什么问题。

 

三、Build与Ability

 

很多人比较纠结Ability与Build如何搭配,其实,搭配的前提是你要熟悉游戏各个Ability的作用,被动Ability的触发规则,只有熟悉这些你才会根据情况搭配出强壮的Build。

 

也不是所有的 Ability都用的上,其中有热门也有冷门,某些BOSS也需要特殊的应对方法,由于被动Ability不区分武器,满足触发规则即生效或者取消,所以以后也不重复为什么要这样搭配。

 

首先给一些提示,即使在Solo情况下,也请直接给怪物Weakened和Afflicted,由于在副本中Tank会给BOSS以上两个状态,所以其它角色也就不需要上述两个状态了。

 

 

以Lethality举例。

 

攻击敌人后,每叠加一次增加攻击1%,10秒有效期,最高叠加10个,如果glance将会移除所有叠加。

 

如果光看数值,1%的攻击是不是很少?但实际应用中,这个被动Ability很好用,无论是Solo还是DPS恶梦,都是不可或缺的Ability,不信,你自己试试就知道了,不过别忘了,如果你glance掉敌人的攻击可是要移除所有叠加的。。

 

 

再比如Intensity,对于Tank来讲是个不错的Ability。

 

使用”Escalation”可以增加5% 的glance几率,增加仇恨20%,并且目标会变为Weakened,附加Exposed影响,每个叠加减少3%防御,10秒有效期,最高10个叠加。

 

为什么说这个Ability很有用?首先增加的glance几率,即使你在恶梦难度的变态副本Ankh也有效,增加仇恨就不讲了,更爽的是,同时还会给敌人附加Exposed。Breakdown也有此效果,但是呢,不会给你增加glance几率。在副本来讲,减少BOSS攻击、增加自己防御、减少BOSS防御是Tank所要做的工作。配合Escalation,可以将此Ability发挥到最大。

 

 

12 Gouge

 

在你penetrate之后,目标变为Weakened,附加Debilitated效果,每叠加一次减少3%攻击,10秒有效期,最高叠加10个

 

这个相信也不用多说,配合clearing the path使用,Tank必备。

 

 

其它还有很多,不一一介绍了,仔细看各个Ability的说明,以及合理搭配主动和被动,不同需求进行小调整,其实很多情况能用的也就那么几个,综合降低怪物防御,降低怪物攻击,提高自己攻击思路下,强壮的Build就是这么来的。

 

游戏中也经常有遇到自己边打怪边治疗自己的人,对于这种情况,我个人不是很推荐。因为会造成你自己的属性不够专一,属性一旦不够专一,Ability也不一定会好。如果你仔细有心研究的话,就会发现边打怪边治疗自己的行为其实非常没有效率。

 

这也是我为什么推荐新人在个人Solo任务时,最好是一个远程攻击一个近程攻击,很多Ability是分攻击类型的,某些被动也需要攻击类型的触发。一旦合适的Ability相配,你可以边打怪边给自己回血的。尽管回血有限,但至少可以保证你在战斗中占上风,别忘了,某些怪物是会给自己加BUFF的。

 

四、副本

 

游戏有8个5人副本,2个10人Raid。其中Raid难度均为恶梦。普通难度下的副本一般只是给玩家刷装备用,难度基本没有,只要奶妈不是太差,DPS注意躲AOE基本没什么大问题,即使碰到AOE,也一般只是有些伤害,但只要不是一直往AOE里跑也不是问题。

 

其中Solomon Island的三个副本均为新人副本,无论任何难度下,这三个副本的难度都低于其它任何副本。

 

除了Hell Raised外,Polairs与The Darkness War的第5个BOSS均为AOE走位检查,其它BOSS也基本都是站桩式输出,没什么意思。

Hell Raised是玩家第一个遇到的地狱系列副本,也是只有副本才能体验到的区别于其它副本的游戏剧情。比较有特色的是,第一个BOSS既是AOE走位检查,第二个BOSS是DPS检查,第四个BOSS又是一个进阶的DPS检查,第五个BOSS是最终的DPS检查,这个特点在恶梦难度中有特别体现。

普通难度就不用太纠结DPS检查了,除非一群人的装备特别差,否则是没什么问题的。

 

普通难度副本到City of the Sun God下的Hell Fallen为止,这是游戏中最后的一个普通难度副本。

 

精英难度

 

精英难度副本要求为全部QL10等级装备,大部分基本和普通难度一样,但部分BOSS区别与普通难度。

 

部分BOSS的攻击改成了有一定范围,比如常用的Cleave(有读条),AOE攻击伤害提高,但如果被击中一次没有小怪补刀也不会死,但会重伤。DPS检查提高要求,这一点在Hell Raised第4个BOSS,火焰的蔓延速度可以看出。少部分BOSS的Ability需要Impair,但大部分不需要。

 

打完全部精英难度的8个副本可以去挑战Gatekeeper,解锁进入恶梦难度副本的资格。

 

恶梦难度

 

欢迎来到恶梦的世界,很多BOSS会真正的体验到真正的恶梦,如果团队合作很差,装备很差,那么会有不少的团灭,从团灭中学习BOSS打法,是每个人都要会的技能之一。

 

18s的意思就是Solomon Island的三个恶梦难度副本,24s则是前三个恶梦难度副本加上Hell Eternal。因为每个副本有6个BOSS,三个副本为18个BOSS。

 

恶梦难度要的是专精某一角色,尤其是初入恶梦难度的新人来讲,而且对Build要求很提高很多,部分BOSS需要特殊的Ability。

 

从恶梦开始,玩家也逐渐会慢慢分开群体。Fast队,24s至少要求DPS 4k+,或者干脆.4.4队伍,每单个副本少量的团灭或者没有团灭。需要经验丰富的人和装备精良,碰到部分BUG和游戏部分检测不够好时可以做出合理的反应,DPS则少量的失误并且不能经常死亡。

 

Relaxed队伍,装备可以是全部为恶梦掉落的10.1~.2等级,或者可能还有少量蓝装,可接受较多的团灭,队伍人员经验参差不齐。在Hell Raised最终BOSS Machine Tyrant可能会放弃。

 

其中18s要求副本恶梦掉落装备或蓝装,相对来讲也比其它副本简单不少,打法也和精英区别不大,DPS带好Clear up即可。

 

Hell Erernal差不多是副本掉落装备可打,最差可携带1件蓝装,部分BOSS的打法区别精英难度。

 

Ankh、Hell Fallen、The Facility、The Slaughterhouse要求为.4.4,否则各种团灭。

 

恶梦难度大幅提高BOSS伤害,苛刻的DPS检查与奶妈检查,部分BOSS完全不同与其它难度的打法,AOE伤害大多数为秒杀,并且各种Debuff影响,BOSS有自己的BUFF,某些读条Ability必须impair,并且所有BOSS可接受连续Impair为3个,部分BOSS必须善加利用场景,部分BOSS新增了Ability。

 

其中Hell Fallen一直为冷门副本(各种秒杀Tank和刷小怪狠揍奶妈的蛋疼设定……),Facility在1.8版本之后的玩家BUFF削弱之后也变为了冷门副本,因为非常苛刻的DPS检查,各种坑爹的设定,浪费了不错的剧情。

 

每个恶梦难度副本入口处均有一个Strange totem,给玩家Master Planner挑战。MP激活后,所有玩家禁止更换Ability、装备、下线(包括意外掉线),否则会 挑战失败。因为恶梦难度的特殊性,团灭不受限制。MP挑战建议在熟悉副本套路后进行,而且要考虑到每一个BOSS的特点以及应对Ability,这些都要在激活MP之前准备完全,否则临时杯具那就只能下一次挑战了。成功之后解锁副本对应成就,赠送副本制服一套。

 

Polaris无论是任何难度下,均为新人上手副本,当然也有缺德的设置。第五个BOSS会是很多新人队的恶梦,到了最终BOSS Ur-Draug(迷你版克鲁苏)面前还有其它惊喜等着你。

 

 

 

Hell Rasied 是18s中最难的一个副本,鉴于习惯,很多速刷队也选择刷完DW之后再来刷这个副本。HR有许多DPS检查,包括反射所有伤害的护盾,让人恶心的Lifeburn等等。其中最终BOSS Machine Tyrant区别于其它难度,此BOSS战为5分钟限制战,一旦超时会立马给所有在场人员附加10个叠加的lifeburn,光靠CU是清不下去的,由于水平参差不齐,很多Relaxed队伍也选择放弃此BOSS。其实很可惜,这个BOSS不难。

 

 

 

The Darkness War其实没什么好说的,不过这个副本相对于其它两个来讲,各种蛋疼BUG也是导致团灭杯具的原因之一。由于BUG展示会另起一文,所以对BUG情况不多做介绍。此副本相对于精英难度,增加了BOSS的150%攻击BUFF,其实很多队伍都选择不理BUFF,除了新手队外,没什么必要。第五个BOSS的AOE位置固定,所以跑多了就知道套路,第三个BOSS会把人弹出的那条符文要小心,有时候会有BUG,尤其在旋转的时候特别多。

 

 

 

Ankh变态副本之一,BOSS无法Block、Evade、Glance,并且高伤害,对于Tank来讲非常忙碌的一个副本,而Leech则注意Tank HP,情况不对就立马需要Reap and saw,而且这个副本一般是不欢迎Fist/blood奶妈的。其中第二个BOSS Doctor Klein是一个Heal与DPS检查,恶梦难度下新增的Dreaming Shroud攻击每0.5秒2000左右的攻击,Leech 10秒的Reap and Saw就显得非常重要,瞬间将DPS的攻击转化为Heal给Tank。非常不建议低于4k的新人踏入此副本,否则不停地团灭就是你的礼物。

 

 

 

恶梦难度下的Hell Fallen是游戏中的冷门副本没有之一。其中第二个BOSS外加一群小怪的攻击力直接秒杀Tank,第三个BOSS为2个会治疗的小怪和2个MT外形的BOSS。一般需要两名DPS专注其中某一个小怪或BOSS来Impair打断其AOE,Glance或错过均可造成团灭后果,另外BOSS的攻击也不低,最后发怒的MT也会秒杀Tank,最终BOSS则由精英难度的一个变成了3个,超高的攻击与杀错顺序就会刷小怪出来狂揍奶妈(基本也是秒杀),还有沙尘暴的全地图攻击,让这个蛋疼副本刷的人少之又少,我个人唯一的一次全刷完用了将近2个小时,之后的好多次都没刷通。当然,也有公会的强队20多分钟通刷,野队则以杯具居多……(好想去MP,就差这一个就可以拿到成就)

 

 

 

The Facility在1.8版本BUFF削弱之后变为了冷门副本。原因就在于其苛刻的DPS检查,除了第三个BOSS不需要之外,剩下的5个BOSS所有都有DPS检查,超时如果不迅速打掉会直接加DEBUFF无理由团灭。其中第5个BOSS由于非常麻烦再加上很容易DPS不足(即使是.4.4队伍),很容易让人放弃,第二个BOSS自带各种BUG,外加无理由团灭……相反最终BOSS如果Tank仇恨和跑好额外增加的一个球形BOSS外,Halina比其它BOSS要简单的多。

 

 

Hell Eternal最简单的高级副本,宽松到几乎没有DPS检查,大部分BOSS的方法和精英差不多,除了第二个BOSS和第四个BOSS需要有一名DPS当兔子之外,其它BOSS区别与精英不大。只有新增加的部分BOSS Ability需要清掉或者Impair,难度仅比18s高一点,当然,这个副本的BUG也是所有副本之最,没被BUG团灭别说你刷过这副本。

 

 

 

The Slaughterhouse是完全的.4.4副本。第二个BOSS需要特定的方法速刷,拖的时间越长越麻烦,之后的四个BOSS全部有DPS检查。第三个和第五个BOSS完全的拼DPS速刷,最终BOSS攻击很高,而且Tank不是很好打出Pen来附加Debil。从设计角度来讲,这个副本不怎么样,只要Pew Pew Pew就可以了,不过需要注意的是,最终BOSS似乎有pen抵抗,tank不太容易打出pen。

 

 

Raid —Manhattan Exclusion Zone(NY Raid)

 

在Issue#4中新加入的副本,也是游戏中第一个Raid副本。难度比18s略高,非常讲究配合。只有一个BOSS但野队One-shot可遇不可求。成功击杀后,直接给两件10.4等级装备2个升级装备材料给团队ROLL,所有人固定30个Black Bullion,然后免费赠送66小时的冷却时间。当然,这个Raid也是最低要4k+团队来完成10分钟内的战斗。

 

 

Raid —N’gha-pei the Corpse-Island(KM Raid)

 

没有打过这个Raid,但似乎只掉蓝色Signet导致玩家没有兴趣去刷这个副本,细节未知,入口在KM的一条船上,听说需要钥匙,获得细节未知。

 

五、Auxiliary 武器

 

游戏中到目前为止共有5个AUX武器,其中2个为免费获得,量子、鞭子与火焰喷射器需要购买DLC才能获得。

所有Aux武器的每一个Ability都需要50AP点才能获得,所以不太建议过于依赖Aux。

其中免费获得的火箭发射器用途最广,Death from above这个Ability在副本内非常有用,很多副本都需要它。

电锯适合在PVP中使用,其中某个技能可以反射伤害并且减少自己受到的伤害。

量子适合给奶妈辅助治疗用。

鞭子用的有限,但最后一个Ability可以Impair BOSS,所以比较适合Tank用。

火焰喷射器就不用说了,看到一群adds直接上去烧。

 

六、付费DLC,Issue5~8

 

游戏共有8和DLC,其中1~4为免费DLC,从Issue#5开始,游戏的DLC变为付费,每个DLC需要1200 Funcom point购买,1200点兑换价格为10美元/欧元。所有付费DLC均为End-Game阶段玩家体验内容,需要最低QL10绿装来挑战,除了Issue5与8外,其它Issue在主线任务内有部分支线,不要错过。

 

Issue#5: The Vanishing of Tyler Freeborn(泰勒·福瑞博的失踪),剧情接着Sosomon Island的迷雾问题,从Blue Mountain的SD卡开始,共6个主线任务,前5个任务完成后给一个绿Signet Bag,最后一个任务完成后一个蓝色Signet Bag。购买DLC之后Aux武器解锁Quantum Brace。

 

Issue#6: The Last Train to Cairo(最后一班去开罗的列车),剧情接着埃及的Filth问题,从The Scorched Desert的Nassir开始,共6个主线任务,前5个任务完成后给一个绿Signet Bag,最后一个任务完成后一个蓝色Signet Bag。第一次完成6个任务之后会再接受到一个临时任务,赠送可升级的紫色QL10.1头部装备一件。Aux武器Whip需要在The City Beneath Us与The City Before Us两个任务中自己动脑来获得。

 

Issue#7: A Dream to Kill(杀戮之梦),剧情接着Transylvania的故事线,从Besieged Farmlands的Carmen Preda开始,共6个主线任务,前5个任务完成后给一个绿Signet Bag,最后一个任务完成后一个蓝色Signet Bag。第一次完成6个任务之后会再接受到一个临时任务,赠送可升级的紫色QL10.1项链装备一件。Aux武器Flamethrower需要在The Sound Of Children任务中某个Orochi房间内兑换。本DLC制作质量要优于其它DLC,但东京的传送门只是给你看的,进不去。

 

Issue#8: The Venetian Agenda(威尼斯议程),剧情接着Issue#7,第一次开放威尼斯的内容,并且可以在完成任务的过场动画中得知他们在追查Lilith的下落。也仅此,DLC具体没有剧情,Scenarios为个人挑战,没有任何剧情。详细内容下一段有介绍。

 

 

七、Augment与Scenarios

 

Issue#8新出的两个系统,同时也是Funcom自己作死出的最差DLC。Augment是额外增强玩家Ability的系统,每个Augment都有5个等级来升级,越高级别的Augment消耗的合成材料也就越多,同时所需的AP也越多,增强的Ability属性也会递增。其消耗的AP点和合成材料以及掉落难度之丧心病狂程度只有玩家自己体会过才知道。

Scenrios总共有4个难度,每个难度所消耗时间均差不多,每个Scenario均有很强的随机性及动态难度,有很多预置内容但出什么状况完全随机并且无任何规律。

在每个wave BOSS打倒之后,随机出现的状况如下:

额外刷出一个高防御BOSS,在地图内巡逻,你可以不理它。

天气系统,Hotel为沙尘暴,Mansion为大雾,Castle为暴风雪,其中Hotel与Mansion在进入天气系统区域后,会给玩家DEBUFF,累计到10会刷出一个小怪并且强制附加Hinder效果给玩家,在天气区域待的时间越长,小怪越多。Castle的天气不痛不痒,进入后会附加Hinder效果。

幸存者叛变,数量与据点完全随机。

朋友或者敌人(friend or foe),如果是朋友则给怪物附加10秒的Hinder Debuff。敌人反之,如果杯具刷敌人建议立马把SOH装上应付紧急情况。

危险区域,地面上出现一大片Filth,随时间流逝范围会逐渐变大,进入后有持续伤害并且附加Hinder效果,移动速度极慢,离开后效果消失,无持续Debuff。

武装或治疗盟友,暂时未知。

 

成功奖励:按生存者数量给予Aure货币,BOSS随机掉落Augment与固定1~3 Aure附加18小时CD。

 

失败:幸存者全死光,0 Aure,如果打败BOSS则奖励同上。1小时CD(从第一个BOSS刷出开始计算)。

 

这两个破系统把玩家全搞走了,想去东京?先把Scenarios打了吧。

 

 

八、会员系统

 

在2013年年初游戏进入免费模式,仅靠DLC与内置商城赚钱,除了商城为可选消费外,所有之前订阅及买过终身包的玩家变为会员资格,每月有不固定会员礼物和固定1200 Bouns Point与10个Veteran Points。Bouns Point作用与Funcom Point相同且无限制,只有6个月的有效期限制。

 

测试服进入资格,普通玩家无测试服进入资格,测试服可以提前体验一些新的不完善的游戏内容,在Agartha有NPC可以快速提升角色能力。

 

还有每天1个小时的双倍经验,16小时CD。

 

优惠10%的商店折扣。

 

比非会员玩家提前3天体验新DLC内容(提前3天在付费商店内让你买)

 

会员系统并不强制,也没有特别破坏平衡的东西出现,可以算作可有可无的消费。